Like, we have that confirmation form EA that losing lootboxes didn't hurt Battlefront 2's profits, but at the same time, I look at the actual state of game development and costs, and the defense that other veins of profit related to a game can help, and it makes me wonder. Disregarding companies that pour probably far too much money into marketing, I wonder how easy it is for a game to turn a profit these days, and if DLC and microtransactions do actually have some sort of affect on that. Games prices haven't gone up for several generations now, but development costs certainly have. Even now, in the current generation, development is really costly, and there still seems to be a struggle between making a game look acceptable and having enough content for the game's longevity. Then came the PS3/360 era, and we saw games with updated graphics and features that pushed the tech far, but games didn't quite last as long, and they didn't have as much content.
Devil may cry 5 microtransactions ps2#
I often think about how in the PS2 era, it was sort of the Goldilocks Zone for development: the hardware was powerful enough to make beautiful-looking games (some even by today's standards) it wasn't exorbitantly costly to develop a game and they could be stuffed to the brim with content. Jim had used that information as a talking point that games are not in trouble, countering the argument that DLC and such allow the game to turn a profit, or turn one faster, given their budgets. In the case of Battlefront 2, EA said that the retraction of lootboxes from the game wouldn't impact profits, or it accounted for such a small percentage as to be negligible, so it was all really extra money in their pockets and whatnot. This is something that I've been wondering for a little while now. Just six years ago we were all at each other's throats because the last entry in this franchise dared to do things differently.Īnd you're right, I'm pretty much talking to a wall, but that won't really stop me from thinking that people are being completely irrational and absolutist about this whole thing. Like, no ****, right? Business is a constant tug of war with risk, and creating a piece of entertainment for a mass of people that all have nuanced tastes and ideas of what is entertaining is a tall order. Hell man, to say that "any practice has the potential to negatively impact sales" is a can of worms, because so many things can so easily impact profits. Implemented the way it has been, is, and supposedly will be, this microtransaction is entirely ignored because it doesn't do anything negative to the game. Everyone arguing about "slippery slopes," not realizing it's a fallacy, that it denies people their ability to think critically about each and every situation, as if it has to be all or nothing at this point. Itsuno is evil for allowing this innocuous transaction to exist in a single player game. They're the ones making games for us until they're the ones trying to bilk us for every penny. Developers are our friends until they suddenly aren't.
I'm not entirely invested in this, but it bugs the crap out of me to watch people act so damn irrationally. I'm arguing that everyone has their hackles up for no reason.
Using 3rd party engines also add a lot of development problems since the engine may not have the functions that the developers need)
These Youtubers just want you to believe that game Publishers should be charity companies and should just make games for the pleasure of gamers and don't care whether it may make them enough money or not.Įdit: These youtubers also tell you a lot that games aren't really becoming more expensive to make which is a complete lie.(Since fancier graphics require more manpower and time and even now making game engines from the ground up has become much harder. Funny that Shadow Of War's lootboxes aren't the main reason that it was so grindy.(Since buying them wouldn't have made the progression in the final chapter faster according to players that actually played the game)Īnd BTW I've played Metal Gear Survive and it was a much better open world game than that 2015 GOTY known as PP.(Youtubers just bashed that game due to the whole Konami Vs Kojima and the MTs and the unnecesarry extra character slots were just poorly researched)